Command Palette
Search for a command to run...
{Pietro Perona Christof Koch Jonathan Harel}

Abstract
A new bottom-up visual saliency model, Graph-Based Visual Saliency (GBVS), is proposed. It consists of two steps: rst forming activation maps on certain feature channels, and then normalizing them in a way which highlights conspicuity and admits combination with other maps. The model is simple, and biologically plausible insofar as it is naturally parallelized. This model powerfully predicts human xations on 749 variations of 108 natural images, achieving 98% of the ROC area of a human-based control, whereas the classical algorithms of Itti & Koch ([2], [3], [4]) achieve only 84%.
Benchmarks
| Benchmark | Methodology | Metrics |
|---|---|---|
| video-saliency-detection-on-msu-video | GBVS | AUC-J: 0.810 CC: 0.572 FPS: 1.93 KLDiv: 0.709 NSS: 1.33 SIM: 0.546 |
Build AI with AI
From idea to launch — accelerate your AI development with free AI co-coding, out-of-the-box environment and best price of GPUs.
AI Co-coding
Ready-to-use GPUs
Best Pricing
Hyper Newsletters
Subscribe to our latest updates
We will deliver the latest updates of the week to your inbox at nine o'clock every Monday morning
Powered by MailChimp