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Atari Games
Atari Games On Atari 2600 Bank Heist
Atari Games On Atari 2600 Bank Heist
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
Prior+Duel hs
1004.6
Deep Reinforcement Learning with Double Q-learning
-
Rainbow+SEER
276.6
Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings
-
NoisyNet-Dueling
1318
Noisy Networks for Exploration
-
MuZero (Res2 Adam)
27219.8
Online and Offline Reinforcement Learning by Planning with a Learned Model
-
Best Learner
190.8
The Arcade Learning Environment: An Evaluation Platform for General Agents
-
DNA
1286
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
DDQN (tuned) noop
1030.6
Dueling Network Architectures for Deep Reinforcement Learning
-
Gorila
399.4
Massively Parallel Methods for Deep Reinforcement Learning
-
DQN hs
312.7
Deep Reinforcement Learning with Double Q-learning
-
Duel hs
1129.3
Dueling Network Architectures for Deep Reinforcement Learning
-
POP3D
1212.23
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
-
DreamerV2
1126
Mastering Atari with Discrete World Models
-
DDQN+Pop-Art noop
1103.3
Learning values across many orders of magnitude
-
SARSA
67.4
-
-
DDQN (tuned) hs
886.0
Deep Reinforcement Learning with Double Q-learning
-
Bootstrapped DQN
1208
Deep Exploration via Bootstrapped DQN
-
Advantage Learning
633.63
Increasing the Action Gap: New Operators for Reinforcement Learning
-
CURL
193.7
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
-
Discrete Latent Space World Model (VQ-VAE)
121.6
Smaller World Models for Reinforcement Learning
-
IQN
1416
Implicit Quantile Networks for Distributional Reinforcement Learning
-
0 of 45 row(s) selected.
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