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SOTA
Atari Games
Atari Games On Atari 2600 Bowling
Atari Games On Atari 2600 Bowling
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
Advantage Learning
57.41
Increasing the Action Gap: New Operators for Reinforcement Learning
-
GDI-I3
201.9
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
DDQN (tuned) hs
69.6
Deep Reinforcement Learning with Double Q-learning
-
DNA
181
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
A3C LSTM hs
41.8
Asynchronous Methods for Deep Reinforcement Learning
-
CGP
85.8
Evolving simple programs for playing Atari games
-
GDI-H3
205.2
Generalized Data Distribution Iteration
-
IMPALA (deep)
59.92
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
-
Duel noop
65.5
Dueling Network Architectures for Deep Reinforcement Learning
-
ASL DDQN
62.4
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
DQN noop
50.4
Deep Reinforcement Learning with Double Q-learning
-
Ape-X
17.6
Distributed Prioritized Experience Replay
-
IQN
86.5
Implicit Quantile Networks for Distributional Reinforcement Learning
-
Duel hs
65.7
Dueling Network Architectures for Deep Reinforcement Learning
-
QR-DQN-1
77.2
Distributional Reinforcement Learning with Quantile Regression
-
A3C FF hs
35.1
Asynchronous Methods for Deep Reinforcement Learning
-
DDQN (tuned) noop
68.1
Dueling Network Architectures for Deep Reinforcement Learning
-
RUDDER
179
RUDDER: Return Decomposition for Delayed Rewards
-
Persistent AL
71.59
Increasing the Action Gap: New Operators for Reinforcement Learning
-
Gorila
54
Massively Parallel Methods for Deep Reinforcement Learning
-
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