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Atari Games
Atari Games On Atari 2600 Boxing
Atari Games On Atari 2600 Boxing
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
A3C LSTM hs
37.3
Asynchronous Methods for Deep Reinforcement Learning
-
SARSA
9.8
-
-
MuZero (Res2 Adam)
100
Online and Offline Reinforcement Learning by Planning with a Learned Model
-
GDI-H3
100
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
Reactor 500M
99.4
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
-
A3C FF hs
59.8
Asynchronous Methods for Deep Reinforcement Learning
-
UCT
100
The Arcade Learning Environment: An Evaluation Platform for General Agents
-
ASL DDQN
99.6
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
A2C + SIL
99.6
Self-Imitation Learning
-
Agent57
100
Agent57: Outperforming the Atari Human Benchmark
-
DDQN (tuned) noop
91.6
Dueling Network Architectures for Deep Reinforcement Learning
-
GDI-H3
100
Generalized Data Distribution Iteration
-
CURL
4.8
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
-
DNA
99.9
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
Best Learner
44
The Arcade Learning Environment: An Evaluation Platform for General Agents
-
Ape-X
100
Distributed Prioritized Experience Replay
-
DreamerV2
92
Mastering Atari with Discrete World Models
-
Duel noop
99.4
Dueling Network Architectures for Deep Reinforcement Learning
-
DQN hs
70.3
Deep Reinforcement Learning with Double Q-learning
-
IQN
99.8
Implicit Quantile Networks for Distributional Reinforcement Learning
-
0 of 45 row(s) selected.
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