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SOTA
Atari Games
Atari Games On Atari 2600 Pong
Atari Games On Atari 2600 Pong
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
Prior hs
18.9
Prioritized Experience Replay
-
ES FF (1 hour) noop
21.0
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
-
CGP
20
Evolving simple programs for playing Atari games
-
NoisyNet-Dueling
21
Noisy Networks for Exploration
-
Discrete Latent Space World Model (VQ-VAE)
20.2
Smaller World Models for Reinforcement Learning
-
Recurrent Rational DQN Average
18.13
Adaptive Rational Activations to Boost Deep Reinforcement Learning
-
MAC
10.6
Mean Actor Critic
-
DDQN (tuned) noop
20.9
Dueling Network Architectures for Deep Reinforcement Learning
-
DreamerV2
20
Mastering Atari with Discrete World Models
-
C51 noop
20.9
A Distributional Perspective on Reinforcement Learning
-
DNA
19.7
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
DQN Best
21
Playing Atari with Deep Reinforcement Learning
-
Nature DQN
18.9
Human level control through deep reinforcement learning
Gorila
16.7
Massively Parallel Methods for Deep Reinforcement Learning
-
MuZero (Res2 Adam)
20.95
Online and Offline Reinforcement Learning by Planning with a Learned Model
-
CURL
2.1
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
-
DQN noop
19.5
Deep Reinforcement Learning with Double Q-learning
-
Advantage Learning
19.66
Increasing the Action Gap: New Operators for Reinforcement Learning
-
Ape-X
20.9
Distributed Prioritized Experience Replay
-
GDI-I3
21
Generalized Data Distribution Iteration
-
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