HyperAIHyperAI

Atari Games On Atari 2600 Solaris

Metrics

Score

Results

Performance results of various models on this benchmark

Model Name
Score
Paper TitleRepository
CGP8324Evolving simple programs for playing Atari games-
R2D23787.2Recurrent Experience Replay in Distributed Reinforcement Learning-
MuZero (Res2 Adam)5132.95Online and Offline Reinforcement Learning by Planning with a Learned Model-
DNA2225DNA: Proximal Policy Optimization with a Dual Network Architecture-
NoisyNet-Dueling6522Noisy Networks for Exploration-
SND-VIC11865Self-supervised network distillation: an effective approach to exploration in sparse reward environments-
GDI-H39105Generalized Data Distribution Iteration-
MuZero56.62Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model-
IMPALA (deep)2365.00IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures-
GDI-I311074Generalized Data Distribution Iteration-
GDI-I311074GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning-
RND3282Exploration by Random Network Distillation-
Advantage Learning4785.16Increasing the Action Gap: New Operators for Reinforcement Learning-
SND-STD12460Self-supervised network distillation: an effective approach to exploration in sparse reward environments-
Ape-X2892.9Distributed Prioritized Experience Replay-
IQN8007Implicit Quantile Networks for Distributional Reinforcement Learning-
ASL DDQN3506.8Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity-
DreamerV2922Mastering Atari with Discrete World Models-
SND-V11582Self-supervised network distillation: an effective approach to exploration in sparse reward environments-
Go-Explore19671First return, then explore-
0 of 23 row(s) selected.
Atari Games On Atari 2600 Solaris | SOTA | HyperAI