HyperAIHyperAI

Command Palette

Search for a command to run...

4 months ago

Go-Explore: a New Approach for Hard-Exploration Problems

Adrien Ecoffet; Joost Huizinga; Joel Lehman; Kenneth O. Stanley; Jeff Clune

Go-Explore: a New Approach for Hard-Exploration Problems

Abstract

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method to improve performance on hard-exploration domains. To address this shortfall, we introduce a new algorithm called Go-Explore. It exploits the following principles: (1) remember previously visited states, (2) first return to a promising state (without exploration), then explore from it, and (3) solve simulated environments through any available means (including by introducing determinism), then robustify via imitation learning. The combined effect of these principles is a dramatic performance improvement on hard-exploration problems. On Montezuma's Revenge, Go-Explore scores a mean of over 43k points, almost 4 times the previous state of the art. Go-Explore can also harness human-provided domain knowledge and, when augmented with it, scores a mean of over 650k points on Montezuma's Revenge. Its max performance of nearly 18 million surpasses the human world record, meeting even the strictest definition of "superhuman" performance. On Pitfall, Go-Explore with domain knowledge is the first algorithm to score above zero. Its mean score of almost 60k points exceeds expert human performance. Because Go-Explore produces high-performing demonstrations automatically and cheaply, it also outperforms imitation learning work where humans provide solution demonstrations. Go-Explore opens up many new research directions into improving it and weaving its insights into current RL algorithms. It may also enable progress on previously unsolvable hard-exploration problems in many domains, especially those that harness a simulator during training (e.g. robotics).

Code Repositories

Adeikalam/Go-Explore
Mentioned in GitHub
Dorozhko-Anton/go-explore
Mentioned in GitHub
uber-research/go-explore
tf
Mentioned in GitHub

Benchmarks

BenchmarkMethodologyMetrics
atari-games-on-atari-2600-montezumas-revengeGo-Explore
Score: 43763
atari-games-on-atari-2600-pitfallGo-Explore
Score: 102571
atari-games-on-atari-gameGo-Explore
Human World Record Breakthrough: 17

Build AI with AI

From idea to launch — accelerate your AI development with free AI co-coding, out-of-the-box environment and best price of GPUs.

AI Co-coding
Ready-to-use GPUs
Best Pricing
Get Started

Hyper Newsletters

Subscribe to our latest updates
We will deliver the latest updates of the week to your inbox at nine o'clock every Monday morning
Powered by MailChimp