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Atari Games
Atari Games On Atari 2600 Pitfall
Atari Games On Atari 2600 Pitfall
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
NoisyNet-Dueling
0
Noisy Networks for Exploration
-
Go-Explore
6954
First return, then explore
-
POP3D
0
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
-
QR-DQN-1
0
Distributional Reinforcement Learning with Quantile Regression
-
IQN
0
Implicit Quantile Networks for Distributional Reinforcement Learning
-
DNA
0
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
Advantage Learning
0
Increasing the Action Gap: New Operators for Reinforcement Learning
-
MuZero (Res2 Adam)
0
Online and Offline Reinforcement Learning by Planning with a Learned Model
-
SND-V
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
-
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
-
SND-VIC
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
-
DreamerV2
0
Mastering Atari with Discrete World Models
-
CGP
0
Evolving simple programs for playing Atari games
-
GDI-H3
-4.345
Generalized Data Distribution Iteration
-
Ape-X
-0.6
Distributed Prioritized Experience Replay
-
Go-Explore
102571
Go-Explore: a New Approach for Hard-Exploration Problems
-
ASL DDQN
0
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
IMPALA (deep)
-1.66
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
-
R2D2
0.0
Recurrent Experience Replay in Distributed Reinforcement Learning
-
RND
-3
Exploration by Random Network Distillation
-
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